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	<title>Comments on: The Side Scroller still not dead!</title>
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	<link>http://grimblast.com/2009/05/the_side_scroller_still_not_dead/</link>
	<description>Where the thin line of crazy is crossed frequently...</description>
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		<title>By: Benjamin A. Shelton</title>
		<link>http://grimblast.com/2009/05/the_side_scroller_still_not_dead/comment-page-1/#comment-13</link>
		<dc:creator>Benjamin A. Shelton</dc:creator>
		<pubDate>Mon, 01 Jun 2009 19:35:49 +0000</pubDate>
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		<description>I think game development studios have been putting too much effort into focusing on creating an environment that is &lt;i&gt;ridiculously movie like&lt;/i&gt; and less on actually focusing on playability (and more importantly on re-playability). Look at the success of World of Warcraft--it&#039;s graphics certainly aren&#039;t movie-like! Or for that matter, many of the greatest games of all times have had...

...cartoonish graphics!

Wish I could dig up that one top/side scroller that was kinda 1942/Life Force like--it was an OpenGL-based open source game. I think it&#039;s since disappeared into oblivion.</description>
		<content:encoded><![CDATA[<p>I think game development studios have been putting too much effort into focusing on creating an environment that is <i>ridiculously movie like</i> and less on actually focusing on playability (and more importantly on re-playability). Look at the success of World of Warcraft&#8211;it&#8217;s graphics certainly aren&#8217;t movie-like! Or for that matter, many of the greatest games of all times have had&#8230;</p>
<p>&#8230;cartoonish graphics!</p>
<p>Wish I could dig up that one top/side scroller that was kinda 1942/Life Force like&#8211;it was an OpenGL-based open source game. I think it&#8217;s since disappeared into oblivion.</p>
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